Watercooled PC

Full custom watercooling loop on rather old midrange hardware.

The case was changed, the old hardware was put on water, and RGB lighting was added.

PC hardware:

  • Asus ROG Strix B450-I Gaming

  • AMD Ryzen 5 2600X

  • Sapphire Radeon RX 590 Nitro+ "OC" 8GB

  • Corsair Vengeance LPX 32GB (2x16GB) DDR4 3200MHz C16

  • Sabrent Rocket 2TB PCIe 3.0 NVMe 3D TLC SSD

  • Corsair TX750M modded with new fan

New cooling hardware:

  • MetallicGear Neo-G Mini V2

  • Arctic F14 PWM, F12 PWM and P12 PWM

  • Aquacomputer QUADRO, high flow sensor and water temperature sensor

  • Bykski combo DDC pump+reservoir, CPU and GPU copper waterblocks, 240mm/40mm copper radiator, and all the fittings...

  • Mayhems Ultra Clear 10/16mm tubing

  • EK-CryoFuel Mystic Fog

New RGB hardware:

  • Aquacomputer farbwerk 360

  • Phanteks Halos Digital Lux and Neon Digital

  • ARGB strips on the Bykski waterblocks and pump

Computer setup:

  • One IPS display from Acer. 1080p, 75Hz with Freesync

  • Two identical VA displays from Acer. 1080p, 60Hz

  • Logitech G502 Hero

  • Customized Skyloong SK96 with Optical Gateron Brown and PBT keycaps

  • Aquacomputer Vision Touch tabletop

  • Eaton Ellipse PRO 1200

  • Songmics RCG52BK chair


Streaming/Gaming setup:

  • TC Helicon GoXLR Mini

  • Rode Podmic with PSA1+ arm and WS2 windscreen

  • Elgato StreamDeck MK.2

  • Two Elgato Key Light Mini

  • Audio-Technica M50x headphones

  • Logitech StreamCam

  • Logitech Z333 sound system

For this build, I designed an ARGB Buffer circuit, using WS2811 chips in series, to create a shifting buffer for ARGB signals.

This circuit allows having continuous light effect on multiple ARGB elements (strips or any device) by shifting the input LED number in front of each connected elements.

For instance, on my example schematic hereunder, each LED of the three connected ARGB elements will have the relative position indicated in the effect, viewed from the controller. The controller will see a single ARGB strip of 18 LEDs instead of three separate ARGB elements, and the light effect will follow the LED number.

I used those ARGB Buffers to connect in series the LEDs of both waterblocks and the waterpump, to have a moving light wave going over all three of them consecutively using a single controller channel.

More information on my EasyEDA project page.